K Machine
Release
K Machine 2.71
Major Audiobus, audio-effects, GLSL and performance update with 25 new shaders, advanced transitions and up to 1,048,576 vertices.
- Audiobus 3, AUM and Remote integration
- Four new audio effects
- 25 shaders and expanded GLSL controls
- Audio and visual engine optimisation
K Machine 2.71 integrates Audiobus SDK 3.0.3, including use as a filter or pass-through in AUM, start/stop/rewind triggers, State Saving and Audiobus Remote.
Four audio effects were added: gate, delay, limiter and clipper. Tempo and loop changes gained automatic fades, while the audio and visual engines received substantial optimisation.
GLSL gained access to soundBuffer, the loopProgress uniform, up to 1,048,576 configurable vertices, buffer settings and a new OpenGL Points transition mode.
The release also adds 25 shaders, GLSL examples, a hard reset command and numerous corrections.
