K Machine

K Machine 2.0

Version
2.0
Date
12 May 2017

Complete redesign with sample and GLSL import, unlimited loops, project files, parameter sequencing, touch mapping and second-screen output.

  • Complete sequencer redesign
  • Sample, shader and project import
  • Parameter sequencing and touch mapping
  • Second-screen performance output

K Machine 2.0 is a complete redesign. It imports up to 24 samples at once through AudioShare or iTunes File Sharing, imports GLSL shaders, supports unlimited loops and saves complete .kol projects.

The new sequencer records parameter changes, maps up to three fingers, supports randomisation and remains compatible with vertexshaderart.com. Audio-frequency history is exposed to GLSL as a texture, while shader parameters can be published as interface controls.

The release integrates Audiobus 2.3.1 and Everyplay video capture. It provides three sample tracks with eight players each, numerous audio effects and filters, and a visual track with eight shaders and eight parameters.

Loops can be cloned, deleted, copied and pasted. A second screen can display visuals without the interface. Quality, BPM and beats are configurable per loop, with immediate loop changes and subdivisions including 1/2, 1/3, 1/5, 1/7 and 1/11.